Game Rules
1) Goal
Collect minerals. Each mineral is a limited resource. The scarcer
it becomes in the world, the more valuable it is.
2) Scarcity like “Bitcoin”
Each mineral has a total supply. The daily available amount
decreases → the price goes up. Slag (SLG) drops often and is worth
very little.
3) Player limits
Each day you can collect only a limited number of stones of each
type (for example, Mn — 100, Al — 200). Anything above the limit
doesn’t count.
4) Rare stones
On each level, 1–2 minerals are extremely rare — they can be
purchased in the shop.
5) Tools
- Pickaxe — gives spawn bursts.
- Dynamite — waves of stones across the whole width.
- Feet/boots — magnet and click effects.
-
Hot stone — penalty (-50% points) if without boots.
-
Freeze — stops stones and allows “collecting” by moving.
6) Finale
Points are automatically converted into tokens or you buy
production (factory, mine, oil well) and receive passive income.
7) For bloggers
We’ll make a video review visualizing all mechanics: dynamite,
boots/pickaxe, hot stone, freeze, scarcity, shop, and industry.
8) Accessory required
To start playing and earning points, you must purchase and equip a
special in-game accessory. Without it, the game runs in demo mode
and no points are credited.